“I'm going to tell you a secret. There are no rules. Everything we know about traditions that dictate form in art, design, and engineering, are all imagined. Yes, shows happened, yes, people made these objects or created these experiences that taught us something, that moved us, that entertained us. And that history means something.Theater, art, design, engineering, and performance histories are all important. But who says that we, artists today, have to repeat history made by our predecessors? If that's the case then why bother learn about what came before us? If we don't learn from that history and build something new with that knowledge, then what value does that history and its preservation have? With virtual theatre, we have an opportunity to set new expectations, we have an opportunity to innovate. It is not the same as in-person theater or film. It's its own thing, and what is happening now online is very inspiring, particularly during the pandemic, where in-person performance has shifted online and artists who have, for years, been working in the video, virtual, or digital spaces are pushing the envelope even further. It's incredible.
Making performance for these new spaces also allows us to establish and expand traditions of inclusivity, diversity, and equity that weren't part of many popular aesthetic traditions shaped by a predominantly white and often male, wealthy elite who have supported their development. I'm excited to continue to realize my wildest dreams by embracing the limitless storytelling possibilities we as artists have today by using new technologies when making performance for video, virtual, and digital spaces. My play, Black Feminist Video Game does just that, it makes the most of the latest technologies we can access to create performance that is accessible worldwide. I'm honored to share with the world the story of Jonas, a biracial teen on the spectrum coming of age while learning about love, friendship, and Black feminism. I'm excited to watch audiences play the interactive video game and guide the characters of the show through a video game that will shape the main character's journey and the outcome of his quest.
The show is produced by The Civilians and presented as a part of a national collaboration with 59E59 Theaters in New York, Center Theatre Group in Los Angeles, Oregon Shakespeare Festival in Ashland, and co-commissioner Lafayette College in Easton, and includes a team of filmmakers, game makers, music producers, all sorts of designers, and performers who have all helped the show be a one-of-a-kind experience for the audience. I hope new theater, in whatever form, continues to be interactive, multimodal, mixed media, inter/intra and/or cross disciplinary, and one-of-a-kind shows that can be different every night. May we all continue to blur lines that never really existed in the first place!”